package gengine.common.math;

/**
 * Date: 04.03.13
 * Time: 19:55
 *
 * @author Zont
 */
public final class Vector3d {
    final float x,y,z;

    public Vector3d(float x, float y, float z) {
        this.x = x;
        this.y = y;
        this.z = z;
    }

    public float getX() {
        return x;
    }

    public float getY() {
        return y;
    }

    public float getZ() {
        return z;
    }
}
